BDU (V3) c 2008 Vanishing Point marketplace@vanishingpoint.biz BDU model by Ed Wright, textures by Panko Directions: Extract the files into the specified folders: Put the obj files into Runtime\Geometries\EdW\VP Clothing\V3 Put the cr2/png (figure files) into Runtime\Libraries\character\VP Clothing Put the pz2/ rsr/ png (pose files) into Runtime\Libraries\Pose\VP_BDU Put the jpg files (textures) into Runtime\Textures\VP_Clothing\BDU Using the figure: 1) Start Poser. 2) Add your V3 Female character to the scene 3) Go to the Character > VP Clothing library. 4) Add the BDU V3 clothing items to the scene. Then, Figure > Conform it to your V3 character. To change the color or textures of the BDU items: 1) Select one of the BDU clothing items. 2) Go to the Poses > VP_BDU Library. 3) Select any of the poses and apply them to the clothing. Note: make sure you apply the correct MAT pose to the correct clothing or you may get strange results. Notes: All of the clothing items come with a variety of morphs to shape and adjust the size of the clothing to suit your character. If any parts of your V3 character's body poke-through the clothing, either use the morph dials on the clothing or hide the body part. For example, if the boots don't cover the feet and toes, go to the Hierarchy Editor and make them invisible. If the poke-through continues, try adjusting the V3 character's pose, for example, tweak the body part's Bend or Twist dials. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. You may NOT sell or give away any files found in this zip package without express permission. ----------------------------------- Vanishing Point... Innovating the 3D World http://www.vanishingpoint.biz