Mike 3 Jump Suit (C) Vanishing Point 2006 All of this product's models were created by Ed Wright (EdW) & Textures by Mr Sparky. ---------------------------------------------------------------------------------------- DESCRIPTION AND CONTENTS ---------------------------------------------------------------------------------------- This is a conforming set of clothing for Mike 3. The set includes a jump suit and boots. The set includes Mat poses to easily change textures. 7 textures for the helmet and 6 for the jump suit are included in the set. The suits, boots and helmet all share textures. ---------------------------------------------------------------------------------------- NEEDED FILES LIST ---------------------------------------------------------------------------------------- DAZ's Mike 3 (M3) No face or body morphs required. ---------------------------------------------------------------------------------------- INSTALLATION INSTRUCTIONS ---------------------------------------------------------------------------------------- Unzip this archive to your Poser directory. This will ensure that all of the files are placed in the correct directories within your Poser Runtime directory. Mannual Installation: Extract the files into the specified folders: Put the .obj files into Runtime\Geometries\EDW\VP Clothing\M3 Put the .cr2/ .rsr/ .png (figure files) into Runtime\Libraries\Character\VP Clothing Put the .pz2/ .rsr/ .png (pose files) into Runtime\Libraries\Pose\VP Clothing Put all the .jpg files (textures) into Runtime\Textures\EDW\JS_Helmets_1 or or Runtime\Textures\EDW\JS_Suits_1 as shown in the file list below. Notes: 1) Poser 4 users do not need to extract the png files and Poser Pro Pack, Poser 5. Poser 6 users do not need to extract the rsr files. 2) If there is no map for a material (such as "black"), then that material uses a solid color. ---------------------------------------------------------------------------------------- EXACT ZIP FILE CONTENTS (FILES AND FOLDERS) ---------------------------------------------------------------------------------------- Runtime\Geometries\EDW\VP Clothing\M3\ M3 Boots.obj M3 Helmet.obj M3JumpSuitBB.obj Runtime\libraries\Character\VP Clothing\ M3_Boots.cr2 M3_Boots.png M3_Boots.rsr M3_Helmet.cr2 M3_Helmet.png M3_Helmet.rsr M3_Jump_Suit.cr2 M3_Jump_Suit.png M3_Jump_Suit.rsr Runtime\textures\EDW\JS_Suits_1\ VPJS_Boots1.jpg VPJS_CIA_1024.jpg VPJS_CIA_2048.jpg VPJS_COP_1024.jpg VPJS_COP_2048.jpg VPJS_COP_Blue.jpg VPJS_Doc_1024.jpg VPJS_Doc_2048.jpg VPJS_GA_1024.jpg VPJS_Gray_1024.jpg VPJS_Gray_2048.jpg VPJS_Paramed_1024.jpg VPJS_Paramed_2048.jpg VPJS_Purple_1024.jpg VPJS_Purple_2048.jpg Runtime\textures\EDW\JS_Helmets_1\ VPJSH_8ball.jpg VPJSH_Cop.jpg VPJSH_Evkens.jpg VPJSH_kevlar.jpg VPJSH_Olive.jpg VPJSH_Starman.jpg VPJSH_White.jpg VPJSH1_8ball.jpg VPJSH1_Cop.jpg VPJSH1_Evkens.jpg VPJSH1_Kevgray.jpg VPJSH1_Olive.jpg VPJSH1_Stman.jpg VPJSH1_White.jpg Runtime\libraries\Pose\VP_Clothing Boots_Default.rsr Boots_Default.pz2 Boots_Default.png fred.txt H1_8Ball.pz2 H1_8Ball.png H1_8Ball.rsr H1_Cop.pz2 H1_Cop.png H1_Cop.rsr H1_EvelKen.pz2 H1_EvelKen.png H1_EvelKen.rsr H1_GreyKevlar.pz2 H1_GreyKevlar.png H1_GreyKevlar.rsr H1_Olive.pz2 H1_Olive.png H1_Olive.rsr H1_StarMan.pz2 H1_StarMan.png H1_StarMan.rsr H1_White.pz2 H1_White.png H1_White.rsr JS_Cop_L.png JS_Cop_L.rsr JS_Cop_L.pz2 JS_Cop_S.pz2 JS_Cop_S.png JS_Cop_S.rsr JS_Doctor_S.pz2 JS_Doctor_S.png JS_Doctor_S.rsr JS_Doctor_L.png JS_Doctor_L.rsr JS_Doctor_L.pz2 JS_Gray_S.pz2 JS_Gray_S.png JS_Gray_S.rsr JS_Gray_L.png JS_Gray_L.pz2 JS_Gray_L.rsr JS_Olive_S.pz2 JS_Olive_S.png JS_Olive_S.rsr JS_Orange_S.pz2 JS_Orange_S.png JS_Orange_S.rsr JS_Orange_L.png JS_Orange_L.pz2 JS_Orange_L.rsr JS_Paramedic_S.pz2 JS_Paramedic_S.png JS_Paramedic_S.rsr JS_Paramedic_L.png JS_Paramedic_L.rsr JS_Paramedic_L.pz2 JS_Purple_S.pz2 JS_Purple_S.png JS_Purple_S.rsr JS_Purple_L.png JS_Purple_L.rsr JS_Purple_L.pz2 license.txt M3Readme.txt ---------------------------------------------------------------------------------------- CONVERSION AND/OR APPLICATION INSTRUCTIONS ---------------------------------------------------------------------------------------- Mac users will need to convert the files using Mac Convertor from www.rabbit-soft.com ---------------------------------------------------------------------------------------- USEAGE TIPS ---------------------------------------------------------------------------------------- All the clothing in this file is a conforming figure. Load Mike 3 THEN the clothing, NOW conform the clothing to Mike 3 . If you load the boots first, with no other figure in the scene then the boots may appear to twist. Load Mike 3 BEFORE loading the boots, NOW conform the boots to Mike 3. ---------------------------------------------------------------------------------------- NEED SUPPORT ? ---------------------------------------------------------------------------------------- Ed Wright (EdW) Email: 3up3dndotcom@comcast.net WWW: http://www.3up3dn.com Mr Sparky Email: mrsparky2@yahoo.com WWW: http://sparkyworld.co.uk ---------------------------------------------------------------------------------------- USEAGE RESTRICTIONS ---------------------------------------------------------------------------------------- You may use this package in any commercial or non commercial renders. You cannot resell the files or include them in another product or package. You may not give it away as a gift, or offer it for free downloading. ----------------------------------------------------------------------------------------