Wilbur Science Room (for DAZ Studio) c 2026 Vanishing Point marketplace@vanishingpoint.biz Directions: Extract the files into the specified folders: Put the dsf files into \data\VanishingPoint\SciFiSets\WilburScienceRoom\ Put the duf/ png (figure files) into \Environments\VanishingPoint\WilburScienceRoom\ Put the duf/ png (camera files) into \Environments\VanishingPoint\WilburScienceRoom\Cameras\ Put the duf/ png (material files) into \Environments\VanishingPoint\WilburScienceRoom\Materials\ Put the bmp files (templates) into \Runtime\templates\WilburScienceRoom\ Put the jpg files (textures) into \Runtime\Textures\VP\wilburscienceroom\ Notes: 1) The bmp files are not used on the model: they are included in case you want to make your own textures. Using the figure: 1) Start DAZ Studio. 2) Go to the Environments > VanishingPoint > WilburScienceRoom Library. 3) Add the WilburScienceRoom to your scene. 4) Add people to your scene to suit your taste. 5) Pose the people to suit your taste. You can change the colors of the Wilbur Science Room by going to the WilburScienceRoom > Materials Library. Be sure to select the Wilbur Science Room model before applying the material files. Camera movement through the set is very easy and camera files are included - The camera files are designed so no walls block the camera. - You can use these camera files to render the scene or use them as starting points. When using the Overview camera, don't forget to hide the ceiling. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You may NOT sell or give away any files found in this zip package without express permission. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. ----------------------------------- Vanishing Point... Advanced 3D Modeling Solutions http://www.vanishingpoint.biz