Medieval Manor for Poser 11 and above c 2025 Vanishing Point for questions or concerns: marketplace@vanishingpoint.biz Directions: Extract the files into the specified folders: Put the obj files into \Runtime\Geometries\VP\medievalmanor\ Put the cm2/ png (camera files) into \Runtime\libraries\camera\VP\MedievalManor\ Put the cr2/ png (figure files) into \Runtime\libraries\character\VP\MedievalManor\ Put the bmp files (templates) into \Runtime\Templates\ Put the jpg files (textures) into \Runtime\Textures\VP\medievalmanor\ Notes: 1) The bmp files are not used on the model: they are included in case you want to make your own textures. Using the figure: 1) Start Poser. 2) Go to the Figures > VP > MedievalManor Library. 3) Add any of the models to your scene. OR: 3) Add the "All" preset to load all of the models into the correct location. 4) Add people to your scene to suit your taste. 5) Pose the people to suit your taste. Notes: The Tree models will be placed in the center of the scene for ease of use. To use these with other models, adjust the Body's xTran and zTran dials as needed. When using the Construct prop in Poser 12 and above: 1) Enlarge the Construct prop so it's larger than the Medieval Manor model. 2) Or hide the Construct prop completely from the scene. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You may NOT sell or give away any files found in this zip package without express permission. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. ----------------------------------- Vanishing Point... Advanced 3D Modeling Solutions https://www.vanishingpoint.biz